All references so far I have seen is that the "framework" will call
onDraw.  Which part of the framework specifically calls onDraw.  Can I
control when onDraw gets called or can I call it myself without
causing any problems.  What happens after onDraw.  Basically, if
anybody can point me to or explain a complete detail flow of graphics,
I would really appreciate that.  I am trying to benchmark performance
and hence need these details.  Thanks.

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