to force onDraw to call you must call invalidate. On Jan 22, 10:23 am, bhupesh <[email protected]> wrote: > All references so far I have seen is that the "framework" will call > onDraw. Which part of the framework specifically calls onDraw. Can I > control when onDraw gets called or can I call it myself without > causing any problems. What happens after onDraw. Basically, if > anybody can point me to or explain a complete detail flow of graphics, > I would really appreciate that. I am trying to benchmark performance > and hence need these details. Thanks.
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