to force onDraw to call you must call invalidate.

On Jan 22, 10:23 am, bhupesh <[email protected]> wrote:
> All references so far I have seen is that the "framework" will call
> onDraw.  Which part of the framework specifically calls onDraw.  Can I
> control when onDraw gets called or can I call it myself without
> causing any problems.  What happens after onDraw.  Basically, if
> anybody can point me to or explain a complete detail flow of graphics,
> I would really appreciate that.  I am trying to benchmark performance
> and hence need these details.  Thanks.

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