I have just started playing around with OpenGL ES on the Nexus One.
But this thread might be intresting for your problem:

http://groups.google.com/group/android-developers/browse_thread/thread/734a5f5d8d800ef1/53104ea7d9706f37

The most important part might be this:

It seems that DEPTH_SIZE of 24 is optimum on the Droid. I was kind
thrown back a bit when I picked an EGLConfig with DEPTH_SIZE of 0 or
another value (16, etc.) and rendering of a simple cube was at 40FPS.
With an EGLConfig that has a DEPTH_SIZE of 24 the cube was rendering
at 60FPS.

Regards,
Ralf

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