I have just started playing around with OpenGL ES on the Nexus One. But this thread might be intresting for your problem:
http://groups.google.com/group/android-developers/browse_thread/thread/734a5f5d8d800ef1/53104ea7d9706f37 The most important part might be this: It seems that DEPTH_SIZE of 24 is optimum on the Droid. I was kind thrown back a bit when I picked an EGLConfig with DEPTH_SIZE of 0 or another value (16, etc.) and rendering of a simple cube was at 40FPS. With an EGLConfig that has a DEPTH_SIZE of 24 the cube was rendering at 60FPS. Regards, Ralf -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

