Ralf, I am sure. I test on the Droid all the time. I use GLSurfaceView and here is some evidence from my logging:
I/WorldRenderer(14187): EGL_DEPTH_SIZE = 24 I/WorldRenderer(14187): EGL_BUFFER_SIZE = 16 I/WorldRenderer(14187): EGL_RED_SIZE = 5 I/WorldRenderer(14187): EGL_BLUE_SIZE = 5 I/WorldRenderer(14187): EGL_GREEN_SIZE = 6 I/WorldRenderer(14187): EGL_ALPHA_SIZE = 0 D/WorldRenderer(14187): OpenGL Surface Changed to (854x480) D/CameraMan(14187): Aspect Ratio = 1.7791667 On Jan 26, 1:48 pm, Ralf Schneider <[email protected]> wrote: > Are you sure? > > At:http://android-developers.blogspot.com/2009/04/introducing-glsurfacev... > there is the "Trackback": "Droid can't" at the end of the page, pointing to: > > http://freeopenidea.blogspot.com/2009/11/droidcant.html > > so it seems the EGL configChooser supplied with the SDK is no so good: > > http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f2... > > ... it does not check for: "EGL10.EGL_NONE" which means it might return a > config with an " EGL10.EGL_CONFIG_CAVEAT". > > 2010/1/26 Robert Green <[email protected]> > > > > > Ralf, > > > That is an issue if you init EGL yourself but if you use GLSurfaceView > > it does get the correct value for the Droid. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

