Ralf,

I am sure.  I test on the Droid all the time.  I use GLSurfaceView and
here is some evidence from my logging:

I/WorldRenderer(14187): EGL_DEPTH_SIZE  = 24
I/WorldRenderer(14187): EGL_BUFFER_SIZE  = 16
I/WorldRenderer(14187): EGL_RED_SIZE  = 5
I/WorldRenderer(14187): EGL_BLUE_SIZE  = 5
I/WorldRenderer(14187): EGL_GREEN_SIZE  = 6
I/WorldRenderer(14187): EGL_ALPHA_SIZE  = 0
D/WorldRenderer(14187): OpenGL Surface Changed to (854x480)
D/CameraMan(14187): Aspect Ratio = 1.7791667

On Jan 26, 1:48 pm, Ralf Schneider <[email protected]> wrote:
> Are you sure?
>
> At:http://android-developers.blogspot.com/2009/04/introducing-glsurfacev...
> there is the "Trackback": "Droid can't" at the end of the page, pointing to:
>
> http://freeopenidea.blogspot.com/2009/11/droidcant.html
>
> so it seems the EGL configChooser supplied with the SDK is no so good:
>
> http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f2...
>
> ... it does not check for: "EGL10.EGL_NONE" which means it might return a
> config with an " EGL10.EGL_CONFIG_CAVEAT".
>
> 2010/1/26 Robert Green <[email protected]>
>
>
>
> > Ralf,
>
> > That is an issue if you init EGL yourself but if you use GLSurfaceView
> > it does get the correct value for the Droid.

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