So Sean, your answer to that is simply : Don't use multitouch at
all !!

When you think that most games need more than one input, that gesture
like pinch zooming are so very intuitive, it is very sad.

And it's not only developpers who are finding that this completely
sucks, it's actually snowballing all over the place :

http://www.crunchgear.com/2010/02/15/question-why-does-the-iphone-still-have-the-best-touchscreen-in-the-industry/#comment-1209309

Come on Google, give us a way to compete against the iphone as a
gaming platform :s

Yahel

On 16 fév, 11:00, Sean Hodges <[email protected]> wrote:
> It doesn't seem as good because it isn't as good.
>
> Have you looked at the supported gestures page I linked you 
> to?http://www.synaptics.com/solutions/technology/gestures/touchpad
>
> All of the gestures that the screen used by the Nexus One claims to
> support would not be affected by the issues you describe. You can
> pinch, press (1 or 2 fingers), tap, flick and "pivot rotate" (this is
> a 90 degree rotation gesture, see the link for more info). I can't
> speak for the Droid, because there doesn't seem to be any information
> about its hardware components, but they may have re-used the Synaptics
> touch interface driver to maintain a consistent feel with existing
> phones on the market
> (http://www.synaptics.com/about/press/press-releases/synaptics-provide...).
>
> Ultimately, you need to remember that you are developing for a device
> agnostic platform, unlike the iPhone. There are budget touch screens
> in the wild as well as expensive ones. Don't consider just the Droid
> and Nexus One, consider the Dream and Tattoo as well. These sensitive
> gestures that you're striving for will simply not work on these
> devices.
>
>
>
> On Tue, Feb 16, 2010 at 1:29 AM, Robert Green <[email protected]> wrote:
> > Droid handles better than the rest so far but my tests still showed
> > errors.  Occasionally it still flips axis and has some small
> > interactions between the two fingers on near-axis touches.  It's
> > better but doesn't seem as good as iPhone/iPod touch's screen.
>
> > On Feb 15, 5:51 pm, Dianne Hackborn <[email protected]> wrote:
> >> On Mon, Feb 15, 2010 at 3:16 PM, Mario Zechner 
> >> <[email protected]>wrote:
>
> >> > It's not so much an issue of gestures that may be impossible to
> >> > recognize on certain screens but more that the API exposes
> >> > functionality that is broken on all screens at the moment.
>
> >> The Droid screen handles two fully independent fingers.
>
> >> --
> >> Dianne Hackborn
> >> Android framework engineer
> >> [email protected]
>
> >> Note: please don't send private questions to me, as I don't have time to
> >> provide private support, and so won't reply to such e-mails.  All such
> >> questions should be posted on public forums, where I and others can see and
> >> answer them.
>
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