That's a custom job, my friend. You will want to write this like any normal video game, using GL or at least a SurfaceView. You will need to track the touch movement and keep the world's position, which you will then want to draw (clipped) along with all of the objects, transformed to that position.
My recommendation? 1) Learn how to make a SurfaceView 2) Learn how to get some touch in there 3) Draw a circle where the touch is and make it so you can move it around with your finger 4) Replace the circle with a simple image so you can move the image around with your finger 5) Detect when the image is touched and print something on screen, like "touched!" - so move it somewhere, touch it, it should print touched, touch outside and nothing should happen. After doing those 5 things, you'll start to understand how to program what you really want. On Feb 16, 5:19 pm, Kofa <[email protected]> wrote: > Hello, this is my first post, so sorry about the newbie thing lol. > Well, the problem is the next: I'm making a videogame of strategy, it > means i need an image (the background) that scrolls at the same time > with the objects on the screen (countrys, like RISK, TEG, EUROPA > UNIVERSALIS, ...... but I can figure out how can do it. I mean, this > objects (the countrys) should be imageview or there is another view I > should use that it's better for interacting with the user, think in a > map of europe with every country selectable. > I was thinking of using an ImageView for the background and the other > objects on the screen to be imageviews too. Don't worry, I'm not > asking for code, just an idea of how?... and if it's not much to ask, > why? > > Thanks!! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

