I'm shocked that no one else has had this problem, since all of the
examples in the SDK would result in this issue.

Here's my fix:

glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_NICEST);

On Feb 17, 11:47 pm, Barrett_A <[email protected]> wrote:
> I have a texture with 8 equally sized stripes that I am using as a
> wall with OpenGL.  On my Nexus One it scales it properly, as the
> stripes get smaller the further away they get 
> (http://lbarrettanderson.com/pongGood.png
> ).
>
> However, in emulators and on a G1 (and probably on other hardware), it
> does not scale properly, as the stripes remain the same width, while
> the height scales as it should. (http://lbarrettanderson.com/pongBad.png
> ).
>
> Is there an option that I need to set that is set to default on my
> nexus one but not on other platforms?
>
> I can post code if needed, but I figured this would be a simple option/
> configuration fix.
>
> Thanks

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