I'm shocked that no one else has had this problem, since all of the examples in the SDK would result in this issue.
Here's my fix: glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_NICEST); On Feb 17, 11:47 pm, Barrett_A <[email protected]> wrote: > I have a texture with 8 equally sized stripes that I am using as a > wall with OpenGL. On my Nexus One it scales it properly, as the > stripes get smaller the further away they get > (http://lbarrettanderson.com/pongGood.png > ). > > However, in emulators and on a G1 (and probably on other hardware), it > does not scale properly, as the stripes remain the same width, while > the height scales as it should. (http://lbarrettanderson.com/pongBad.png > ). > > Is there an option that I need to set that is set to default on my > nexus one but not on other platforms? > > I can post code if needed, but I figured this would be a simple option/ > configuration fix. > > Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

