I got hit with that at first as well. Basically, an OpenGL Implementation does not guarantee perspective-correct texturing, though people surely would be upset if there were no option to have it. That hint is a normal thing to have to apply to ensure that every implementation will do its best to apply correct perspective to textures.
On Feb 19, 2:20 am, Barrett_A <[email protected]> wrote: > I'm shocked that no one else has had this problem, since all of the > examples in the SDK would result in this issue. > > Here's my fix: > > glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_NICEST); > > On Feb 17, 11:47 pm, Barrett_A <[email protected]> wrote: > > > > > I have a texture with 8 equally sized stripes that I am using as a > > wall with OpenGL. On my Nexus One it scales it properly, as the > > stripes get smaller the further away they get > > (http://lbarrettanderson.com/pongGood.png > > ). > > > However, in emulators and on a G1 (and probably on other hardware), it > > does not scale properly, as the stripes remain the same width, while > > the height scales as it should. (http://lbarrettanderson.com/pongBad.png > > ). > > > Is there an option that I need to set that is set to default on my > > nexus one but not on other platforms? > > > I can post code if needed, but I figured this would be a simple option/ > > configuration fix. > > > Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

