Hi, My application uses a single activity to switch between different views. I premise I'm loading a good amount of bitmaps in one of this view (say the gamescreen view) constructor but I recycle everything on the onDetachedFromWindow method. All the Bitmaps are static and most of them loaded with BitmapFactory.decodeResource method.
Furthermore I'm using a gallery wich content is a simple layout with eight imagebuttons. I know all the complications using this widget and all the risks of using static bitmaps, but, I guess my problem does not entail them because my application is running well if I try to switch between these two view (and I've tried to do it about 30 times without crashes!!!) but when I pause and resume the application two times (pause->resume->pause->resume) I run out of memory, and often without the crash message (it just stays on the actual view). Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

