The aapt command has a -c option which governs which configurations to
include (default = everything). Since the Gallery comes with specific
devices, it wouldn't surprise me if it's configured to only include
assets targeting a specific platform.

Check your default.properties file for split.density=true, which
should generate a separate .apk for each density.

On Feb 22, 6:21 pm, Xinyu Chen <[email protected]> wrote:
> Hi all
>
> I have built android 2.1 on freescale's i.MX platform.
> But after running Gallery3D, it will crash with the log of failed to
> load resource.
> I found that the whole drawable-hdpi/ (it really contains in the
> Gallery3D source code res/) is not in the apk package, and cause lack
> of drawable-hdpi/icon_cancel.png. The apk only contains drawable-mdpi/
> and drawable/.
> My question is why the drawable-hdpi/ resource is dropped when
> building apk? Per my understanding is that, which drawable-* resource
> loading is determined on runtime, and all the drawable-* should be in
> the apk package.
> Could anybody help? Thanks.

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