The aapt command has a -c option which governs which configurations to include (default = everything). Since the Gallery comes with specific devices, it wouldn't surprise me if it's configured to only include assets targeting a specific platform.
Check your default.properties file for split.density=true, which should generate a separate .apk for each density. On Feb 22, 6:21 pm, Xinyu Chen <[email protected]> wrote: > Hi all > > I have built android 2.1 on freescale's i.MX platform. > But after running Gallery3D, it will crash with the log of failed to > load resource. > I found that the whole drawable-hdpi/ (it really contains in the > Gallery3D source code res/) is not in the apk package, and cause lack > of drawable-hdpi/icon_cancel.png. The apk only contains drawable-mdpi/ > and drawable/. > My question is why the drawable-hdpi/ resource is dropped when > building apk? Per my understanding is that, which drawable-* resource > loading is determined on runtime, and all the drawable-* should be in > the apk package. > Could anybody help? Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

