I don't have access to my Droid at the moment but my guess is that it
maybe didn't like that alpha bits texture parameter? Perhaps you could
just try without that.  The minimal parameters that you need are the s
and t clamp method and the minification and magnification function.  I
recommend testing with only those when you are having major issues on
a specific chip.

On Feb 26, 4:05 pm, Barrett_A <lbarrettander...@gmail.com> wrote:
> I'm using GLSurfaceView to render OpengGL 3D.  It works great on my
> nexus one, the emulators, and at least the G1.  However, on the droid,
> the textures are white.  I've seen this problem before when textures
> aren't loaded, and also when they aren't powers of two dimensions (not
> the case here).  What's weird is that this started when I converted my
> program to use GLSurfaceView (it used to be based on some older
> example where I was doing the EGL stuff myself).
>
> Textures displayed on the screen are white, but shapes that are just
> colors are displayed just fine.
>
> The person testing this for me on their droid does not have the sdk,
> so if anyone would like to run this with the debugger, let me know and
> I can get you the apk.
>
> Thanks for any help!

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