Oh.. yeah, you should run in the native Res by setting the supports
screen flags in the manifest and then use drawable-nodpi.  Both phones
should scale the same but it depends on the manifest.  I actually
think that the n1 may support non power of twos but I don't have the
extension list in front of me.

On Feb 26, 4:05 pm, Barrett_A <lbarrettander...@gmail.com> wrote:
> I'm using GLSurfaceView to render OpengGL 3D.  It works great on my
> nexus one, the emulators, and at least the G1.  However, on the droid,
> the textures are white.  I've seen this problem before when textures
> aren't loaded, and also when they aren't powers of two dimensions (not
> the case here).  What's weird is that this started when I converted my
> program to use GLSurfaceView (it used to be based on some older
> example where I was doing the EGL stuff myself).
>
> Textures displayed on the screen are white, but shapes that are just
> colors are displayed just fine.
>
> The person testing this for me on their droid does not have the sdk,
> so if anyone would like to run this with the debugger, let me know and
> I can get you the apk.
>
> Thanks for any help!

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