Hi list, I am currently porting a 3D app on Android. This app consists of a 3D view (embedded in a GLSurfaceView) and of menu screens (for settings, search , etc.).
My main activity is the one containing the GLSurfaceView. It's always the root of it's task. The problem is that my GLSurface gets destroyed whenever I launch another activity and all the GL objects (VBOs, textures) that I created in the GL context get deleted/invalidated along. So whenever my users go in the menu, the 3D scene has to be fully reloaded. Wouldn't there be a way to prevent the surface's destruction ? Thanks for any help. Florent. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

