Hi list,

I am currently porting a 3D app on Android. This app consists of a 3D view
(embedded in a GLSurfaceView) and of menu screens (for settings, search ,
etc.).

My main activity is the one containing the GLSurfaceView. It's always the
root of it's task. The problem is that my GLSurface gets destroyed whenever
I launch another activity and all the GL objects (VBOs, textures) that I
created in the GL context get deleted/invalidated along. So whenever my
users go in the menu, the 3D scene has to be fully reloaded. Wouldn't there
be a way to prevent the surface's destruction ?

Thanks for any help.

Florent.

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