Hi list,

Sorry if this is double post, but I can't find the previous message on
the google group.

I am currently porting a 3D app on Android. This app consists of a 3D
view (embedded in a GLSurfaceView) and of menu screens (for settings,
search , etc.).

My main activity is the one containing the GLSurfaceView. It's always
the root of it's task. The problem is that my GLSurface gets destroyed
whenever I launch another activity and all the GL objects (VBOs,
textures) that I created in the GL context get deleted/invalidated
along. So whenever my users go in the menu, the 3D scene has to be
fully reloaded. Wouldn't there be a way to prevent the surface's
destruction ?

Thanks for any help.

Florent.

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