Another way is to use single MediaPlayer and call reset(),
setDataSource(), prepare() and start().
There could be some delays though, at least for the first time.

BTW the last time I tried SoundPool it was impossible to have more
than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't
find a way to control bitrate and other stuff. I wanted five 17-18 sec
samples and that was impossible with SoundPool.

On 11 мар, 02:50, Neilz <[email protected]> wrote:
> Anyone? I'm sure this must be a common problem...

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