Another way is to use single MediaPlayer and call reset(), setDataSource(), prepare() and start(). There could be some delays though, at least for the first time.
BTW the last time I tried SoundPool it was impossible to have more than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't find a way to control bitrate and other stuff. I wanted five 17-18 sec samples and that was impossible with SoundPool. On 11 мар, 02:50, Neilz <[email protected]> wrote: > Anyone? I'm sure this must be a common problem... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

