Yes this is exactly my problem... SoundPool either cuts off the sample after about 5 seconds, or complains that it's too big.
I'll try your suggestion, though I can't have delays so I may have to stick with lots of MP objects. Thanks. On Mar 11, 7:08 am, Nightwolf <mikh...@gmail.com> wrote: > Another way is to use single MediaPlayer and call reset(), > setDataSource(), prepare() and start(). > There could be some delays though, at least for the first time. > > BTW the last time I tried SoundPool it was impossible to have more > than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't > find a way to control bitrate and other stuff. I wanted five 17-18 sec > samples and that was impossible with SoundPool. > > On 11 ÍÁÒ, 02:50, Neilz <neilhorn...@googlemail.com> wrote: > > > Anyone? I'm sure this must be a common problem... > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en