FroYo *should* have these bindings.

On Thu, Mar 11, 2010 at 3:49 PM, Mario Zechner <badlogicga...@gmail.com> wrote:
> I'd also be interested in the java bindings. A not so precise time
> estimate would suffice so that i can decide wheter i write my own
> bindings or not.
>
> On 10 Mrz., 16:17, scott19_68 <sw.cop...@gmail.com> wrote:
>> So, with GL ES2.0now present in the NDK r3, how much longer until
>> the Java bindings are present?
>>
>> Any idea what form the bindings will take?  JSR-297 (M3D2.0)?  Custom
>> extensions to JSR-239?
>>
>> If I could offer my $0.02... please DO NOT adopt the full M3D2.0spec
>> - the history ofOpenGLhas plenty of scene graphs littered on the
>> side of the road (Performer, Cosmos, OpenGL++, Farenheit, ...) and I
>> think this will eventually be another one.
>>
>> -Scott
>>
>> On Feb 9, 9:30 pm, David Turner <di...@android.com> wrote:
>>
>> >OpenGLES2.0headers and libraries are not available in the NDK yet. They
>> > are coming.
>>
>> > Access from Java is also planned.
>>
>> > The Android software renderer doesn't support GL ES2.0, neither does the
>> > emulator.
>>
>> > I can't give any ETA for this, sorry.
>>
>> > On Tue, Feb 9, 2010 at 12:12 AM, David Anders 
>> > <david.anders0...@gmail.com>wrote:
>>
>> > > Hi, I also would like to bump this topic.
>>
>> > > - I guess thatOpenGLES2.0API will be defined in Java layer as
>> > > android.opengl.GLES20 class.
>> > > - We have been able to useOpenGLES2.0API through hardware bindings
>> > > using JNI.
>>
>> > > However in my understanding, it is impossible to useOpenGLES2.0API
>> > > with software rendering on emulator. When does Android plan to support
>> > > software rendering forOpenGLES2.0API?
>>
>> > > Regards,
>> > > /David
>>
>> > > On 1月6日, 午前10:08, r2d2Proton <r2d2pro...@live.com> wrote:
>> > > > I would like to bump this. . .
>>
>> > > > I was thinking the same thing - use the NDK to gain access to the2.0
>> > > > functions. I imagine that theOpenGLES2.0functions are exposed in
>> > > > Imagination Technologies shared object file.
>>
>> > > > Games should be considered an NDK level application. Wasn't anybody
>> > > > watching Microsoft when they tried this? Remember Direct-Draw?
>>
>> > > > On Dec 28 2009, 11:10 am, rollbak <roll...@gmail.com> wrote:
>>
>> > > > > So, that means that with NDK i can? Can you explain this further
>> > > > > please?
>>
>> > > > > Thanks,
>>
>> > > > > Lucas
>>
>> > > > > On Dec 28, 3:09 pm, Romain Guy <romain...@android.com> wrote:
>>
>> > > > > > Java apps cannot directly accessOpenGLES2.0 APIs at the moment.
>>
>> > > > > > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee <
>> > > leelawrenc...@gmail.com> wrote:
>> > > > > > > Eclair has supportedOpenGLES2.0. But I can not find related JNI
>> > > > > > > wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0
>> > > > > > > functions?
>>
>> > > > > > > --
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>> > > > > > --
>> > > > > > Romain Guy
>> > > > > > Android framework engineer
>> > > > > > romain...@android.com
>>
>> > > > > > Note: please don't send private questions to me, as I don't have 
>> > > > > > time
>> > > > > > to provide private support.  All such questions should be posted on
>> > > > > > public forums, where I and others can see and answer them
>>
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>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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