On Mar 15, 9:14 am, Mark Murphy <mmur...@commonsware.com> wrote:
> snctln wrote:
> > So is it safe to say that on 1.5 systems GC from other processes
> > affects performance for all processes?  I know this graph is 3 months
> > oldhttp://android-developers.blogspot.com/2009/12/knowing-is-half-battle...
> > but phones are still being released with 1.5 (the motorola backflip
> > was just released here in the states last weekend with 1.5 on it).
>
> I suspect so. If you go back in time (insert swirling imagery here) to
> last year's tirades about Android and real-time games, foreign process
> GC was the leading culprit, and there was solid evidence for it. That's
> why they attempted to fix matters in 1.6, and, AFAICT, they succeeded.
> And, based on the posts, game developers rejoiced in the new-found
> smoothness.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://twitter.com/commonsguy
>
> Android App Developer Training:http://commonsware.com/training


Ahhh, that makes sense.  I might have been part of that tirade of real
time game developers a year ago but around the time 1.6 was released
my Android development took a back seat to my day job (c++ gui stuff)
so I haven't really been caught up.  I can say that the "lag" problem
is less obvious on my Nexus 1 than on my ADP1, I just assumed it was
due to the faster processor.  I will try to put together some code
this week that just draws some basic shapes moving around a
SurfaceView to see if a simple test case has these problems as well.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to