markusn82 wrote:
> Proof? Anytime a stutter occurs in my game I see the GC being logged.
> What further proof do you want? 

You said, and I quote:

"I tested the game on both a Motorola Milestone and an HTC Magic and
I don't experience any noticeable input lag (except perhaps when the
GC is executed by other processes) "

That, as I pointed out, does not indicate that you had a definitive tie
between the two occurrences, particularly with your choice of the word
"perhaps". Now, you say you do. That's fine, but please do not expect
people to be mind readers.

For what it's worth, I apologize for the tone of the first half of my
original reply.

> So your experience with writing real-time games is "playing enough
> games" and your giving me advice?

I have written more Android code to date than you likely will in your
lifetime. You have written more real-time game code to date than I
likely will in my lifetime. The issue is at the intersection of our
relevant experiences.

> My
> interests are to improve/advance game development on the Android
> platform by providing valuable feedback to the developers.

That may be true.

The next step along the path "providing valuable feedback to the
developers" is to have a reproducible test case with source code, that
the core Android team and others can use as a basis for deeper testing.
I am guessing that your game is not open source. If somebody can come up
with some code that demonstrates the problem (or can demonstrate the
problem with an existing open source project), log an issue at
http://b.android.com with the steps to reproduce it. If possible, reply
to this thread with a link to the issue. If there is an existing issue
with such a reproducible test case, point me to it.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Training in US: 14-18 June 2010: http://bignerdranch.com

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