Hello! :-)

I'll try to make this brief:

public void draw(GL10 gl)
{
  gl.glMatrixMode(GL11Ext.GL_MATRIX_PALETTE_OES);
  ((GL11Ext)gl).glCurrentPaletteMatrixOES(0); // <---- I get
java.lang.UnsupportedOperationException here.
}

I am using Android emulator under Windows XP and Eclipse. So my
question is:
Is that just an emulator issue or is it really unsupported?

I wanted to check if Android SDK is any good before I buy a real
device so I can't verify that issue by myself. As for now I can't say
that I like this SDK - necessity to cast GL10 objects to GL11, GL11Ext
etc. is ummm... barbaric? I also had problems with directional
lighting and now this - go figure...

Anyway, thanks for help. :-)

--
Cheers, :-)
JimVonMoon

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