Hi, i suggest checking the extension string you can get via a brave call to gl.glGetString( GL10.GL_EXTENSIONS ). I suspect that the software renderer that's used for OpenGL on the emulator does not support this extension. The casting might seem a bit barbaric at first but you get used to it :). Not sure why directional lights wouldn't work.
On 13 Mrz., 16:50, JimVonMoon <[email protected]> wrote: > Hello! :-) > > I'll try to make this brief: > > public void draw(GL10 gl) > { > gl.glMatrixMode(GL11Ext.GL_MATRIX_PALETTE_OES); > ((GL11Ext)gl).glCurrentPaletteMatrixOES(0); // <---- I get > java.lang.UnsupportedOperationException here. > > } > > I am using Android emulator under Windows XP and Eclipse. So my > question is: > Is that just an emulator issue or is it really unsupported? > > I wanted to check if Android SDK is any good before I buy a real > device so I can't verify that issue by myself. As for now I can't say > that I like this SDK - necessity to cast GL10 objects to GL11, GL11Ext > etc. is ummm... barbaric? I also had problems with directional > lighting and now this - go figure... > > Anyway, thanks for help. :-) > > -- > Cheers, :-) > JimVonMoon -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

