I have no legal advice as i'm the last person to ask about such
questions. I just want to share my concern that this will happen to a
lot of game developers on Android. If you happen to get more info on
the matter from say a proper legal advisor please share it here with
us.

On 22 Mrz., 19:34, MrChaz <mrchazmob...@googlemail.com> wrote:
> I guess it depends on just how similar the layout of the levels are,
> they might have a case for IP infringement.  I don't think they can
> have any claim over the gameplay etc but if the art style and layout
> is a clone they I dunno IP law seems really complicated :(
> I would seriously contact a lawyer to see where you stand
>
> On Mar 22, 12:24 am, Richard <rtaylor...@googlemail.com> wrote:
>
> > Hi everyone,
>
> > I'm the developer of a game, Flying Aces, that was released last
> > September.
>
> > It's a simple line drawing game, of which there are now several
> > variations on a similar theme.
>
> > There is a very popular iPhone game, Flight Control, that is one of
> > the most popular (over 2 million sales) developed by Firemint.
>
> > Firemint, according to their website, are porting their Flight Control
> > game to Android very soon.
>
> > I was contacted last week, with this email:http://stickycoding.com/fa1.pdf
>
> > I promptly replied, asking whether it was some kind of joke, and asked
> > whether they are accusing me of using any of their graphics/audio/
> > resources (which I do not).
>
> > I got this response today:http://stickycoding.com/fa2.pdf
>
> > They appear to be demanding (they haven't explicitly mentioned, but
> > I'm sure they will mention legal proceedings in their next reply) that
> > I stop selling my game, because it is vaguely similar to theirs. Now,
> > yes, you land planes by dragging a path, but that's the line-drawing
> > genre. And mentioning similar things such as "helicopter landing site
> > with a big H".
>
> > Does anyone have any opinions on this matter? I'm assuming they have
> > contacted developers of similar apps (Flight Director is very similar
> > to my game, and is more popular, I would assume they were contacted
> > first) so I've emailed them to see.
>
> > I don't take to kindly to larger businesses trying to nudge indie devs
> > like myself out of the way to create a monopoly for there game before
> > it is even published.
>
> > I know this isn't a programming question but, I figured it applies to
> > many developers like myself, and there isn't much in the way of advice
> > other than on here.

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