I have no legal advice as i'm the last person to ask about such questions. I just want to share my concern that this will happen to a lot of game developers on Android. If you happen to get more info on the matter from say a proper legal advisor please share it here with us.
On 22 Mrz., 19:34, MrChaz <mrchazmob...@googlemail.com> wrote: > I guess it depends on just how similar the layout of the levels are, > they might have a case for IP infringement. I don't think they can > have any claim over the gameplay etc but if the art style and layout > is a clone they I dunno IP law seems really complicated :( > I would seriously contact a lawyer to see where you stand > > On Mar 22, 12:24 am, Richard <rtaylor...@googlemail.com> wrote: > > > Hi everyone, > > > I'm the developer of a game, Flying Aces, that was released last > > September. > > > It's a simple line drawing game, of which there are now several > > variations on a similar theme. > > > There is a very popular iPhone game, Flight Control, that is one of > > the most popular (over 2 million sales) developed by Firemint. > > > Firemint, according to their website, are porting their Flight Control > > game to Android very soon. > > > I was contacted last week, with this email:http://stickycoding.com/fa1.pdf > > > I promptly replied, asking whether it was some kind of joke, and asked > > whether they are accusing me of using any of their graphics/audio/ > > resources (which I do not). > > > I got this response today:http://stickycoding.com/fa2.pdf > > > They appear to be demanding (they haven't explicitly mentioned, but > > I'm sure they will mention legal proceedings in their next reply) that > > I stop selling my game, because it is vaguely similar to theirs. Now, > > yes, you land planes by dragging a path, but that's the line-drawing > > genre. And mentioning similar things such as "helicopter landing site > > with a big H". > > > Does anyone have any opinions on this matter? I'm assuming they have > > contacted developers of similar apps (Flight Director is very similar > > to my game, and is more popular, I would assume they were contacted > > first) so I've emailed them to see. > > > I don't take to kindly to larger businesses trying to nudge indie devs > > like myself out of the way to create a monopoly for there game before > > it is even published. > > > I know this isn't a programming question but, I figured it applies to > > many developers like myself, and there isn't much in the way of advice > > other than on here. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.