That is a great idea and out of the box (which is good) building a .apk
dynamically.

The Market place does not yet have the ability to search per app (which I
agree if add on's start to come more common that will be needed). The way I
am planning on getting around that (hopefully temporarily) is that within my
app I still plan to open a page to my website where all my characters are
and they can select them from there.  Once they select a character it then
links to the .apk within the market place for that character.

I admit the downside is they can't select multiple characters for one check
out which is where you idea would be ideal. But I think its the best I can
currently do until the Market place changes.

One question I do have though. I have yet to publish an app on the Market
(this will be my first one).
How long is the process take when you submit an app to when it is available
on the market?
I really don't know. For your idea that would probably be my first question
and its not an issue with your idea but more an issue of the Market place.
Is it immediately? Or does it take a few days?

If it takes a few days you can see how it would make a user upset if they
ordered something and they have to wait days to get it.

If it is immediately than you might have given me an idea for version two of
my app (if people like version one that is).

I hope to get my first install app working with my main app by the end of
the weekend to add/remove my characters.

-Chris



On Fri, Mar 26, 2010 at 7:33 PM, Kevin Duffey <andjar...@gmail.com> wrote:

> I have a sort of twist idea to the market problem... not sure this can be
> done, but I think it could be possible.
>
> Imagine you have an app that allows for virtual goods. You have dozens of
> goods for sale. Even better, you have an open-ended API that allows OTHER
> developers/users to create goods for your game/app and sell them. Yay..
> revenue streams are good.
>
> Now, many users will probably buy one good here, one good there... but
> often times, you'll have a lot of users who want to purchase several goods.
> We surely don't want to deter the multi-goods buyer. That's more money in
> our pocket. The problem with the way you're doing it Chris (not a problem as
> in bad..just for this example), is that they would have to search/find/buy
> individual downloads for each good they wanted.
>
> What if your users could build up a cart full of items they want, check out
> just once, and behind the scenes, your server side builds up a single .apk
> with those goods, put's it out on the market, then sends them an email link
> for them to access from their android device when its deployed to market. At
> that time, they can then purchase the whole pack at once, through the
> market, and then utilize what you are doing Chris, where your main app can
> make use of all the goods from that install, and if not refunded in 48
> hours... uninstall/delete the .apk off the device to avoid taking up room.
>
> Ok, I don't know that I would implement this, but I imagine it's got to be
> possible.
>
> On Fri, Mar 26, 2010 at 8:43 AM, chris harper <ch393...@gmail.com> wrote:
>
>> We are probably in the running for the most active thread now but that’s
>> great because
>>
>> this is an important issue that needs to be addressed.
>>
>>
>>
>> Bob – Thank you. Your solution is a pretty thought out solution. I admit I
>> had to print it out and re-read it a few times. I might have a few questions
>> coming your way because I think I like what you are doing. Give me a little
>> more time to make sure I understand what you are doing.
>>
>>
>>
>> String – Congrats on doing what many have failed to do. Get an answer from
>> someone at google about app’s doing their own in-app purchasing. We need to
>> post that in bold someplace.  I hope you bought his dessert for him. That
>> closes the can on a big question we have all be wanting a simple answer to
>> (right Kevin, Warren?). The idea of  Google user creds is very good. I
>> still REALLY like that fact since the user is already using android then
>> they probably already have an account though Market place and REALLY want to
>> tap into that. As far as account setup it’s pretty much a given in my
>> opinion. They just have to “ok” a transaction though my app and download the
>> install app for the character. We are talking mobile here so people are
>> messing with their phone while doing something else a lot of the time. If
>> you can set it up so they just click “ok” and not have to mess with setting
>> anything up then that has to make a difference in the amount of people you
>> get purchasing extras.
>>
>>
>>
>> Westmeadboy – I agree with you. Last night knowing that I can hide my
>> install app’s from the user and access them though the main app, well I can
>> just modify my design so all the resources for each character are contained
>> in their own install app’s (images, sounds etc..) and the main app can just
>> access them via the assetManager. This will allow the install app’s very
>> “lean” and in turn make downloading them quick for the user.
>>
>> That way my virtual content (i.e. my characters) truly are just “modules”
>> that my main uses. Then my main app just accesses the “modules” for each
>> character when a user wants to add/remove or update a character.
>>
>> Flooding the market. Maybe. But on a separate point many other threads
>> have been asking (even pleading) Google to upgrade the market. I don’t want
>> to wait because they have been very slow to respond in doing that. Maybe
>> flooding the market will actually SHOW them that the market NEEDS to be
>> changed. They need to maybe create an “addon” category so developers can do
>> what we are taking about and app users can then search for add-on’s for
>> specific apps? In your last post “LAUNCHER intent, the system won't give the
>> user the option to open it, from anywhere.” That is want I seen when I
>> played with it last night, but that is perfect for my design because A. The
>> install app’s are hidden and  B. They can only access them via the main
>> app.
>>
>>
>>
>> Bob – I am re-reading. I like what you are doing.
>>
>> -Chris
>>
>>
>> On Fri, Mar 26, 2010 at 6:34 AM, westmeadboy <westmead...@yahoo.co.uk>wrote:
>>
>>> On Mar 26, 11:54 am, String <sterling.ud...@googlemail.com> wrote:
>>> > If your add-on app doesn't have a LAUNCHER intent, the system won't
>>> > give the user the option to open it, from anywhere.
>>>
>>> I thought using category INFO also allows the user to click Open in
>>> the Market app once the downloaded app has installed?
>>>
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