UUUhh! Does this mean the Nexus One would be faster if it would use 2.0.1?
Is OpenGL affected, too? This would explain why it is nearly impossible to reach 60FPS, even if only doing a glClear... ... There is so much idle time! Does Android 2.1 try to keep an upper limit of 30 FPS to save battery? So, many questions! 2010/4/2 MrChaz <[email protected]> > Wow that is a big difference in performance! > > On Apr 2, 6:29 pm, Phil <[email protected]> wrote: > > I have observed a marked difference in frame rate of 2-D (Canvas) > > graphics following a 2.1 update on the Motorola Droid. Details are > > here: > > > > http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m... > > > > Can anyone else corroborate this? I have posted the code and an apk > > in the above blog entry. > > > > Also, it would be interesting to know whether there is a difference > > between manual and OTA updates. > > > > Thanks! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > > To unsubscribe, reply using "remove me" as the subject. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

