patbenatar,

Verizon started the rollout of 2.1 to Droid devices earlier this week.
If it has been halted, it's news to me.

On Apr 2, 10:30 pm, patbenatar <[email protected]> wrote:
> If you updated to 2.1, you must have root and have installed some
> custom ROM, correct? Motorola has not yet rolled out 2.1 updates [and
> from what I've been hearing they've put it on some sort of indefinite
> hiatus] so any version of 2.1 you're running is not OFFICIALLY built
> for Droid... Maybe the ROM is the reason for this behavior? What ROM
> are you running?
>
> On Apr 2, 6:16 pm, Emmanuel <[email protected]> wrote:
>
>
>
> > I think the Nexus One can't go above 30 FPS in OGL because of the
> > screen resolution :
> > It is fill limited
>
> > Emmanuelhttp://androidblogger.blogspot.com/http://www.alocaly.com/
>
> > On Apr 2, 9:55 pm, Ralf Schneider <[email protected]> wrote:
>
> > > UUUhh!
>
> > > Does this mean the Nexus One would be faster if it would use 2.0.1?
>
> > > Is OpenGL affected, too? This would explain why it is nearly impossible to
> > > reach 60FPS, even if only doing a glClear...
>
> > > ... There is so much idle time! Does Android 2.1 try to keep an upper 
> > > limit
> > > of 30 FPS to save battery?
>
> > > So, many questions!
>
> > > 2010/4/2 MrChaz <[email protected]>
>
> > > > Wow that is a big difference in performance!
>
> > > > On Apr 2, 6:29 pm, Phil <[email protected]> wrote:
> > > > > I have observed a marked difference in frame rate of 2-D (Canvas)
> > > > > graphics following a 2.1 update on the Motorola Droid. Details are
> > > > > here:
>
> > > > >http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m...
>
> > > > > Can anyone else corroborate this?  I have posted the code and an apk
> > > > > in the above blog entry.
>
> > > > > Also, it would be interesting to know whether there is a difference
> > > > > between manual and OTA updates.
>
> > > > > Thanks!
>
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