Please do.  The threading stuff seems to be working correctly in the
code I have posted - the problem is that after a few EGL context/
display/surface destroys and creates, the surface create would just
hang there.  I'd like to put together a test that inits, draws a
frame, then destroys and that loops a bunch of times to see if it's a
stability problem down below.  I just haven't done that yet due to
project time constraints.

On Apr 5, 11:50 am, shaun <[email protected]> wrote:
> @Robert,  Right.  I did see your posts.  Glad you put that caveat out
> there.
>
> I am hoping to get the 2.1 OTA update to my Droid soon to test a Live
> Wallpaper Yakloin will release very soon.  Since we have not adopted
> the GLSurfaceView that ships with Android SDK, we have a slightly
> different set up when it comes to Threads.  If it ends up working well
> on Droid when closing/opening keyboard multiple times back to back,
> I'll respond to your other posts with as much information I can.
>
> On Apr 5, 12:40 pm, Robert Green <[email protected]> wrote:
>
>
>
> > Careful with that - it's not currently working correctly on Droid
> > 2.1.  I've been posting info to this group but no good responses so
> > far.  I debugged it for over a day and can't see anything wrong with
> > the threading or order of egl calls.  Seems like something else is
> > wrong...
>
> > On Apr 5, 11:29 am, shaun <[email protected]> wrote:
>
> > > Check out and example 
> > > here:http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpa...
>
> > > On Apr 5, 8:23 am, Musafir <[email protected]> wrote:
>
> > > > hi friends,
> > > > Using live wllpaper we can add  interactive application in home screen
> > > > but i want to know how can i add my opengl drawing(which itself
> > > > interactive )to live wallpaper?
>
> > > > Thanks and regards- Hide quoted text -
>
> > - Show quoted text -

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