On Tue, Apr 6, 2010 at 2:39 PM, Justin Giles <[email protected]> wrote:
> You need to find a happy balance between ads not being too annoying (ie: an
> ad every 1 minute) and showing enough ads to get a suitable $$$ return.  I
> made the mistake (due to developer error) by releasing an app that had a
> full screen ad at the end of every level of my game.  Users revolted in the
> app comments.  I decreased the frequency of the full screen ad and everyone
> was happy.  Just a FYI...

Yup..  On my card game I show an ad on shuffle.  No one has complained.


-- 
Greg Donald
destiney.com | gregdonald.com

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