Kevin- I agree that the basics of audio mixing are pretty simple (adding byte arrays), though its the other things you mentioned that I don't have much experience with and am having trouble finding good resources about (overflow, volume adjustment, etc.). If anyone has any resources or code they would be able to share with me, that would be a great help. I basically need to come up with a toolkit that can accurately combine n sounds.
Mario, I had a look at your lib. It looks interesting, but not particularly well suited to handle the latency issues I am having. I will keep it in mind for future apps I work on. Thanks for the heads up. Ani- where were you told that google is working on enhancing audio? Do you have any site you can share with us? Thank you. -Kevin On Apr 13, 2:25 am, ani <[email protected]> wrote: > I agree with everyone here that low latencyaudiois still far-fetched > idea for android. > > For low latencyaudiowe need to have very good designedaudio > framework which i guess at this point of time is > not ready in android. > > However i have been told in one of the answers from google that they > are currently working on androidaudio > to come up with a better design which can really revolutionize the > androidaudio. > > So that low latency and gamingaudiorequirements are met. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.

