Hi Schneider: As you said avoid scale the texture. Could you tell me the solution how to render background texture(480x320 to full screen) without scale.
On Apr 7, 5:28 am, Ralf Schneider <li...@gestaltgeber.com> wrote: > If your performance problem is only related to putting sprites on the > screen, don't expect an improvement by witching to the NDK. > > I don't know how you are currently doint it, but these are some general > remarks: > > Use OpenGL ES to draw the sprites. > Limit your textures to 256x256. 512x512 seems to be slower on some devices. > Use texture atlases for smaller sprites -> To avoid state changes in OpenGL > Use VBOs > Avoid textures with alpha channels on slower devices. > Don't scale or rotate your sprites on slower devices. Slower devices often > have a fast path for simple blitt operations. => Check if "point sprites" > are available on the device. If yes, use them. > Use 16 Bit (565) textures. > Watch the video I have posted in the previous post. The speaker has some > valuable tips for performance improvements. > > Anyway, 100 Sprites is not very much if you are already using OpenGL... > So may be you are right and the only solution is to target high end devices > for your next project. > > 2010/4/6 MrChaz <mrchazmob...@googlemail.com> > > > > > I was hoping that someone had tried a little test app with a simple > > scene. I think I've pretty much reached the limits in terms of get > > sprites on the screen at an acceptable frame rate (at least on G1 type > > hardware). > > It seems, at least for what I'm doing, the limit is about 100 sprites > > but for my next project I'd like a bit more. > > Maybe I'll just stop making games for 'old' hardware and concentrate > > on the Droid and N1. I can't say I like the idea of ignoring half the > > market :( -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.