Yes, its around $150 - $300 per day.  You got to understand that my
high revenue is due to the nature of the application and as someone
mentioned the quality and displacement of the ads.  If an app is used
by a user once every week for just a few minutes than the impression
of the ad will be low.  A high number of  impressions plus a high CTR
is a pot of gold... But yeah it's hard to achieve that and I wish I
could!  I read somewhere online about averages of $400/day made by
users running ads on their apps, well iPhone apps...

In the I'm giving a try to use different ad engines and spread them
evenly on my different activities and see what happens! :)

-Moto

On Mar 31, 5:23 pm, Greg Donald <gdon...@gmail.com> wrote:
> On Wed, Mar 31, 2010 at 3:15 PM, Abdul Mateen <abmat...@gmail.com> wrote:
> > I said, if Moto having a 60K earning $150, why should not I earn $10/day
> > with 10k install base?
>
> Because there are many other variables you probably aren't
> considering.. ones such as quality of the app/game, placement of the
> ads, content of the ad, fill rates, etc.  I seriously doubt you will
> find a definitive correlation between any two apps with regards to ad
> revenue.  Some of my free apps make more than my paid ones (exact same
> apps just with and without ads), and vice versa.
>
> I seriously doubt 60K users make anyone $150/day, especially using
> AdMob.  I've been using them for about 6 months now, so I'd have to
> see it to believe it.
>
> --
> Greg Donald
> destiney.com | gregdonald.com

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