Yes, its around $150 - $300 per day. You got to understand that my high revenue is due to the nature of the application and as someone mentioned the quality and displacement of the ads. If an app is used by a user once every week for just a few minutes than the impression of the ad will be low. A high number of impressions plus a high CTR is a pot of gold... But yeah it's hard to achieve that and I wish I could! I read somewhere online about averages of $400/day made by users running ads on their apps, well iPhone apps...
In the I'm giving a try to use different ad engines and spread them evenly on my different activities and see what happens! :) -Moto On Mar 31, 5:23 pm, Greg Donald <gdon...@gmail.com> wrote: > On Wed, Mar 31, 2010 at 3:15 PM, Abdul Mateen <abmat...@gmail.com> wrote: > > I said, if Moto having a 60K earning $150, why should not I earn $10/day > > with 10k install base? > > Because there are many other variables you probably aren't > considering.. ones such as quality of the app/game, placement of the > ads, content of the ad, fill rates, etc. I seriously doubt you will > find a definitive correlation between any two apps with regards to ad > revenue. Some of my free apps make more than my paid ones (exact same > apps just with and without ads), and vice versa. > > I seriously doubt 60K users make anyone $150/day, especially using > AdMob. I've been using them for about 6 months now, so I'd have to > see it to believe it. > > -- > Greg Donald > destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.