The way I'm doing it right now is drawing a quad with dimensions
identical to that of the world size, and texturing the whole thing
with my background image. (Works pretty well because my world isn't so
big.)

On Apr 18, 11:42 pm, risha <[email protected]> wrote:
> Let me know how to set up a background image in opengl
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to [email protected]
> To unsubscribe from this group, send email to
> [email protected]
> For more options, visit this group 
> athttp://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to