Perhaps the issue is simply more fundamentally difficult than
scheduling can fix and an exclusive mode (for games and other real-
time apps where users don't care about having their RSS feed up to
date, etc) is in order?

On Apr 19, 5:32 pm, Mark Murphy <[email protected]> wrote:
> We were told that, as of Android 1.6, background processes were put in a
> Linux process scheduling class that limited how much CPU they would use.
> A few weeks ago, I ran a benchmark test that seemed to validate this claim.
>
> I have run more tests, and I am no longer confident in my earlier
> conclusion. I can get a background process to significantly impact the
> foreground process, more than would seem to be possible if the
> background process was, indeed, CPU-limited.
>
> Details, including sample code, can be found in the issue I opened that
> was promptly closed:
>
> http://code.google.com/p/android/issues/detail?id=7844
>
> Clearly, the failed issue was my fault, for not running around screaming
> about bugs in Android and not jumping to conclusions.
>
> Anyway, if anyone else has any ideas on how we can prove whether
> background processes are CPU-limited -- and if so, how come that's not
> helping much -- please respond to this thread or shoot me an email
> off-list if you prefer.
>
> And, I apologize to anyone who took my prior advice regarding this CPU
> utilization, as it looks like I screwed up big-time on that analysis.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://twitter.com/commonsguy
>
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