I'll repeat my question from the bug:

So if this defect is not a defect, what are the plans to make it so
that our games
don't have periods of lag caused by greedy background processes that
we can't control?
As it stands, gaming on Android is a laggy experience and this is one
of the issues.

On Apr 19, 5:32 pm, Mark Murphy <mmur...@commonsware.com> wrote:
> We were told that, as of Android 1.6, background processes were put in a
> Linux process scheduling class that limited how much CPU they would use.
> A few weeks ago, I ran a benchmark test that seemed to validate this claim.
>
> I have run more tests, and I am no longer confident in my earlier
> conclusion. I can get a background process to significantly impact the
> foreground process, more than would seem to be possible if the
> background process was, indeed, CPU-limited.
>
> Details, including sample code, can be found in the issue I opened that
> was promptly closed:
>
> http://code.google.com/p/android/issues/detail?id=7844
>
> Clearly, the failed issue was my fault, for not running around screaming
> about bugs in Android and not jumping to conclusions.
>
> Anyway, if anyone else has any ideas on how we can prove whether
> background processes are CPU-limited -- and if so, how come that's not
> helping much -- please respond to this thread or shoot me an email
> off-list if you prefer.
>
> And, I apologize to anyone who took my prior advice regarding this CPU
> utilization, as it looks like I screwed up big-time on that analysis.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://twitter.com/commonsguy
>
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