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On Sun, Apr 25, 2010 at 11:03 AM, Peter <[email protected]> wrote: > Hello, > > I have a game built for 480x320 screen resolution. When playing the > game on a phone with a higher screen resolution (480 x 800 or 480 x > 856) the game automatically stretches to fit the screen which works > great. Because of different screen dimensions there is a piece of the > screen on the right side (game is in landscape mode) that is black, > not used by the game. I want to fill this up with an image, so the > whole screen is filled. I only draw that image on screens bigger than > 480x320. This all works fine, the image is displayed exactly the way I > want to. The only problem is that the game runs less smooth then it > used to run. There are small stutters noticeable. When I just draw a > rectangle instead of an image the same problem occurs. > Does anyone have an idea why this is happening? Any help would be > appreciated! > > Thanks, > Peter > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

