I was looking in to finally getting around to trying out OpenGL to handle Sprites in a game I'm working on. I figured before I start I'd run Chris Pruett's SpriteMethodTest (http://tinyurl.com/2u5tbwj) to get some numbers and motivation to move to OpenGL from Canvas drawing.
But on an N1, I'm getting similarly strange numbers to lixin's above. Moving up to 200 Sprites is an even more pronounced win for Canvas drawing (at least in this test). What gives?? 100 sprites Animated Canvas: ------ Frame: 18ms (55.555557 fps) Min: 8ms Max: 68 Draw: 10ms Min: 7ms Max: 43 Page Flip: 2ms Min: 1ms Max 16 Sim: 0ms Min: 0ms Max: 2 OpenGL ES (Use Basic Vert Quads): -------------------------------- Frame: 23ms (43.47826 fps) Min: 11ms Max: 428 Draw: 13ms Min: 7ms Max: 252 Page Flip: 9ms Min: 1ms Max 319 Sim: 0ms Min: 0ms Max: 14 OpenGL ES (Use Draw Texture Extension): -------------------------------------- Frame: 23ms (43.47826 fps) Min: 16ms Max: 305 Draw: 12ms Min: 5ms Max: 265 Page Flip: 10ms Min: 2ms Max 36 Sim: 0ms Min: 1ms Max: 3 OpenGL ES (Use VBO Extension): -------------------------------------- Frame: 22ms (45.454544 fps) Min: 14ms Max: 420 Draw: 12ms Min: 4ms Max: 244 Page Flip: 10ms Min: 1ms Max 35 Sim: 0ms Min: 0ms Max: 3 -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

