OK, increased the size and changed the png
images used for the sprites to have transparent
and semi-transparent areas and I get results that
make more sense (but still don't show OpenGL
winning?!?)

200 128x128pixel sprites w/ transparent areas

Canvas:
------
Frame: 46ms (21.73913 fps)

OpenGL ES (Use Basic Vert Quads):
--------------------------------
Frame: 47ms (21.276596 fps)

OpenGL ES (Use Draw Texture Extension):
--------------------------------------
Frame: 47ms (21.276596 fps)

OpenGL ES (Use VBO Extension):
--------------------------------------
Frame: 47ms (21.276596 fps)

On May 7, 12:07 pm, Patrick <[email protected]> wrote:
>
> What gives??

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to