OK, increased the size and changed the png images used for the sprites to have transparent and semi-transparent areas and I get results that make more sense (but still don't show OpenGL winning?!?)
200 128x128pixel sprites w/ transparent areas Canvas: ------ Frame: 46ms (21.73913 fps) OpenGL ES (Use Basic Vert Quads): -------------------------------- Frame: 47ms (21.276596 fps) OpenGL ES (Use Draw Texture Extension): -------------------------------------- Frame: 47ms (21.276596 fps) OpenGL ES (Use VBO Extension): -------------------------------------- Frame: 47ms (21.276596 fps) On May 7, 12:07 pm, Patrick <[email protected]> wrote: > > What gives?? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

