Thanks for the response.

I realize that Android has support to try and handle scaling the ui based on the screen size and density but this doesn't do anything for you if your using OpenGL. Since the emulator runs at about 3fps its very hard to test the different display modes. So I would rather just release it with the modes I know that work until I have manage to do them all. In BlackBerry land it's not worth targeting every screen size as the bulk of the sales will come from 1 or 2 devices. So the others are for the most part wasted effort and can be left for later if ever.

Leigh

On 5/18/2010 10:36 AM, TreKing wrote:
On Mon, May 17, 2010 at 2:36 PM, Leigh McRae <[email protected] <mailto:[email protected]>> wrote:

    I was wondering what people do to limit the phones that can
    purchase my app on Android Market.


Why would you want to limit the number of devices that your apps runs on? OK, you can't test every single device, but that's not a good reason, IMO.

    I image I can limit this to some extent by using the API levels in
    the manifest but can I limit my app to just Droid/Milestone?


Not really, unless those are the only devices with the specific API level and screen resolution you target.

    I have only tested the app on these phones so I can't be sure that
    it will work on others.

    There are known issues with the Milestone and choosing an OpenGL
    config, among other issues, that I had to work around so it's not
    unreasonable that other phones can have similar issues.


That's what the emulator is for. Granted, there will ALWAYS be issues once it's out in the wild, especially the way Android phone manufacturers have gotten carried away with custom builds, but those are the exceptions. You analytics tools like flurry or something to gather error reports for those cases.

    Also how do you do dynamic licenses via http post?


This is a whole other can of worms. Search this group for "licensing" or "piracy" or something to see various threads on the subject.

On Mon, May 17, 2010 at 6:15 PM, Leigh McRae <[email protected] <mailto:[email protected]>> wrote:

    I am starting to wonder if my game is just expected to work on all
    devices.


From a user's perspective: yes. From a developer's perspective: we know better =)

Good luck.

-------------------------------------------------------------------------------------------------
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking
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