If your using eclipse, just create multiple AVD's that span not only most firm ware targets (vis.: 1.5, 1.6, 2.0, etc.), but also screen types (vis.: HVGA, QVGA, WVGA800, etc.). That would help give you an idea of how it will perform/look on multiple devices.
Android OS version stats: http://developer.android.com/resources/dashboard/platform-versions.html On May 17, 4:15 pm, Leigh McRae <[email protected]> wrote: > bump > > I am starting to wonder if my game is just expected to work on all devices. > > Leigh > > On 5/17/2010 3:36 PM, Leigh McRae wrote: > > > > > > > Hello, > > > I was wondering what people do to limit the phones that can purchase > > my app on Android Market. I image I can limit this to some extent by > > using the API levels in the manifest but can I limit my app to just > > Droid/Milestone? I have only tested the app on these phones so I > > can't be sure that it will work on others. There are known issues > > with the Milestone and choosing an OpenGL config, among other issues, > > that I had to work around so it's not unreasonable that other phones > > can have similar issues. > > > Also how do you do dynamic licenses via http post? > > > Leigh > > -- > Leigh McRaewww.lonedwarfgames.com > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

