If your using eclipse, just create multiple AVD's that span not only
most firm ware targets (vis.: 1.5, 1.6, 2.0, etc.), but also screen
types (vis.: HVGA, QVGA, WVGA800, etc.). That would help give you an
idea of how it will perform/look on multiple devices.

Android OS version stats:
http://developer.android.com/resources/dashboard/platform-versions.html





On May 17, 4:15 pm, Leigh McRae <[email protected]>
wrote:
> bump
>
> I am starting to wonder if my game is just expected to work on all devices.
>
> Leigh
>
> On 5/17/2010 3:36 PM, Leigh McRae wrote:
>
>
>
>
>
> > Hello,
>
> > I was wondering what people do to limit the phones that can purchase
> > my app on Android Market.  I image I can limit this to some extent by
> > using the API levels in the manifest but can I limit my app to just
> > Droid/Milestone?  I have only tested the app on these phones so I
> > can't be sure that it will work on others.  There are known issues
> > with the Milestone and choosing an OpenGL config, among other issues,
> > that I had to work around so it's not unreasonable that other phones
> > can have similar issues.
>
> > Also how do you do dynamic licenses via http post?
>
> > Leigh
>
> --
> Leigh McRaewww.lonedwarfgames.com
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to [email protected]
> To unsubscribe from this group, send email to
> [email protected]
> For more options, visit this group 
> athttp://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to