On Thu, May 27, 2010 at 3:29 PM, kish <[email protected]> wrote:
> But the only problem is that I see all the rectangles after it ran the > program completely. > You have one giant draw call - what do you expect? > But I would like to have rectangles drawn, when I > call canvas.drawRect(rec1,paint); function. > I am also looking to keep the old rectangles on the screen while new ones > are drawn. > I tried with lots of different options nothing worked. To display > the rectangles > Can anybody show me the direction to which way to go ? > Break out your drawing logic into two threads - one that generates rectangles one that draws them. You should get the effect you want, but your performance will surely suffer, basically invalidating your benchmarks. ------------------------------------------------------------------------------------------------- TreKing - Chicago transit tracking app for Android-powered devices http://sites.google.com/site/rezmobileapps/treking -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

