Good thought, but if I use multiple threads, I am not sure the timing
I keep track of would screw up. because its a benchmarking program i
am very keen on time. Is there any other way other than using multiple
threads.

On May 28, 7:33 am, TreKing <[email protected]> wrote:
> On Thu, May 27, 2010 at 3:29 PM, kish <[email protected]> wrote:
> > But the only problem is that I see all the rectangles after it ran the
> > program completely.
>
> You have one giant draw call - what do you expect?
>
> > But I would like to have rectangles drawn, when I
> > call canvas.drawRect(rec1,paint); function.
> > I am also looking to keep the old rectangles on the screen while new ones
> > are drawn.
> > I tried with lots of different options nothing worked. To display
> > the rectangles
> > Can anybody show me the direction to which way to go ?
>
> Break out your drawing logic into two threads - one that generates
> rectangles one that draws them. You should get the effect you want, but your
> performance will surely suffer, basically invalidating your benchmarks.
>
> -------------------------------------------------------------------------------------------------
> TreKing - Chicago transit tracking app for Android-powered 
> deviceshttp://sites.google.com/site/rezmobileapps/treking

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