I just did some testing on my EVO and found that my GL games are now locked to 30FPS. It doesn't make me particularly happy because even though 30fps should be fine, for some reason they look choppier. Perhaps the timing code to cap at 30FPS isn't as refined as it should be and the delays are a bit inconsistent.
I know the decision had good intentions but it doesn't feel like the right way to do it. It seems kind of like an arbitrary way to save power. Most of my games are stuck at 35-40 any way because they are fill-bound on the GPU so the 30fps cap only saves maybe 15-30% of cycles. My prediction - many games will add more visually or new games will be developed more inefficiently as the target is no longer 60FPS but is now going to become 30FPS. Power savings will be negated and less efficient games will be the norm for Android. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

