I apologize.  I jumped the gun.  I just felt that it was maybe a trend
because of the 2D cap on the Droid 2.1u1 and then the 2D and GL cap on
the EVO.

So this is an OEM-opted limit then and is not going to be standard as
part of the platform?

If so, that's a much better situation IMO.

On May 28, 11:25 am, Romain Guy <[email protected]> wrote:
> There's a difference between "new phones" and "the HTC EVO 4G." It is
> certainly not the goal of the Android team to ship devices locked at
> 30 FPS. Our target was, is and will be 60 FPS.
>
>
>
>
>
> On Fri, May 28, 2010 at 7:52 AM, Robert Green <[email protected]> wrote:
> > I just did some testing on my EVO and found that my GL games are now
> > locked to 30FPS.  It doesn't make me particularly happy because even
> > though 30fps should be fine, for some reason they look choppier.
> > Perhaps the timing code to cap at 30FPS isn't as refined as it should
> > be and the delays are a bit inconsistent.
>
> > I know the decision had good intentions but it doesn't feel like the
> > right way to do it.  It seems kind of like an arbitrary way to save
> > power.  Most of my games are stuck at 35-40 any way because they are
> > fill-bound on the GPU so the 30fps cap only saves maybe 15-30% of
> > cycles.
>
> > My prediction - many games will add more visually or new games will be
> > developed more inefficiently as the target is no longer 60FPS but is
> > now going to become 30FPS.  Power savings will be negated and less
> > efficient games will be the norm for Android.
>
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> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them

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