Perhaps testing your application, and outputting some info to the logs
will help you resolve your misunderstanding, ie. put a line in
onSaveInstanceState() to write a line to the logs such as
"onSaveInstanceState() Called", and put a similar line in onPause(),
onStop(), onDestroy(), etc. and then force the emulator/phone to run out
of memory by running many apps together, and also exit on a user
interaction, and see what happens by looking at the order of the lines
in the log.

I always learn things a lot better by experimenting, than by reading
docs.

Dan

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