Perhaps testing your application, and outputting some info to the logs will help you resolve your misunderstanding, ie. put a line in onSaveInstanceState() to write a line to the logs such as "onSaveInstanceState() Called", and put a similar line in onPause(), onStop(), onDestroy(), etc. and then force the emulator/phone to run out of memory by running many apps together, and also exit on a user interaction, and see what happens by looking at the order of the lines in the log.
I always learn things a lot better by experimenting, than by reading docs. Dan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

