The common case is where an activity is put into the background and isn't killed for memory. Forcing an Activity to save it's state when it's not required is a waste of resources on a resource scarce platform.

On 6/7/2010 10:38 PM, Frank Weiss wrote:

Hmm. I'm trying to grok how a world simulation that needs lots of memory is a common case instead of an extreme case for a handheld mobile device.

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