I'd say all 3 of your suggestions. The reasons being;

- Why pay when you can get a free equivalent.
- The emails over the weekend showed there are some pretty major problems.
- Some people, like me, have G1s that they're using for development and 
are unlikely to buy many apps for them.

Al.
http://andappstore.com/

stonedonkey wrote:
> I was looking through Cyrket and noticed that the vast majority of pay
> apps have less than 50 downloads.
>
> Over the weekend I've had a few downloads for my $0.99 app, but I
> guess I was expecting more especially with the return policy allowing
> a return with 24 hours.
>
> 1.5 million handsets, and looking at the numbers for the free games
> I'm curious if people just aren't willing to pay, if they are having
> issues, or there just aren't really that many phones in use?
> >
>   


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