I was wondering the same myself. I have purposely not set any
expectatons, but I certainly expected a game with a demo in the top
ten and an installed base of over 50,000 to get more than a couple of
dozen purchases over the weekend. I know there's a lot of sudden
competition but I have to wondder if that's all that's going on.

One thing that strikes me as unplanned-for is that, due to the very
long time free apps have had to get a head start, the Most Popular tab
is going to be functionally useless for some time to come. That means
that people have to scrollscrollscrollscroll to find even a top ten
game (with a 4.5 star rating so far, no less).



On Feb 23, 8:10 am, stonedonkey <[email protected]> wrote:
> I was looking through Cyrket and noticed that the vast majority of pay
> apps have less than 50 downloads.
>
> Over the weekend I've had a few downloads for my $0.99 app, but I
> guess I was expecting more especially with the return policy allowing
> a return with 24 hours.
>
> 1.5 million handsets, and looking at the numbers for the free games
> I'm curious if people just aren't willing to pay, if they are having
> issues, or there just aren't really that many phones in use?
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