http://furbo.org/2008/12/09/ring-tone-apps/
http://cyrilgodefroy.com/blog/index.php/2009/02/of-appstore-and-bad-ideas/ http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/ http://arstechnica.com/apple/news/2008/10/app-store-lessons-creating-demos-for-fun-and-profit.ars http://www.dragthing.com/blog/?p=103 http://appcubby.com/blog/files/financial_realities.html http://www.iphonesavior.com/2009/01/iphone-developer-quits-day-job-after-ishoot-hits-number-one.html Discuss. :-) The conclusions I draw so far are: 1) Don't expect instant success 2) Free versions help sales of the full product (this may apply less with the return policy in the Android Market) 3) It's better to be lucky than good :-) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
