http://furbo.org/2008/12/09/ring-tone-apps/

http://cyrilgodefroy.com/blog/index.php/2009/02/of-appstore-and-bad-ideas/

http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/

http://arstechnica.com/apple/news/2008/10/app-store-lessons-creating-demos-for-fun-and-profit.ars

http://www.dragthing.com/blog/?p=103

http://appcubby.com/blog/files/financial_realities.html

http://www.iphonesavior.com/2009/01/iphone-developer-quits-day-job-after-ishoot-hits-number-one.html

Discuss. :-)

The conclusions I draw so far are:

1) Don't expect instant success

2) Free versions help sales of the full product (this may apply less
with the return policy in the Android Market)

3) It's better to be lucky than good :-)

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to