>> 1) Don't expect instant success
Check.

>> 2) Free versions help sales of the full product
Check.

>> 3) It's better to be lucky than good :-)
It's better to be smart than good :-)

Next, please.

take care,
Muthu Ramadoss.

http://linkedin.com/in/tellibitz +91-9840348914
http://androidrocks.in - Android Consulting.



On Tue, Feb 24, 2009 at 2:28 AM, Steve Barr <[email protected]> wrote:

>
> http://furbo.org/2008/12/09/ring-tone-apps/
>
> http://cyrilgodefroy.com/blog/index.php/2009/02/of-appstore-and-bad-ideas/
>
>
> http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/
>
>
> http://arstechnica.com/apple/news/2008/10/app-store-lessons-creating-demos-for-fun-and-profit.ars
>
> http://www.dragthing.com/blog/?p=103
>
> http://appcubby.com/blog/files/financial_realities.html
>
>
> http://www.iphonesavior.com/2009/01/iphone-developer-quits-day-job-after-ishoot-hits-number-one.html
>
> Discuss. :-)
>
> The conclusions I draw so far are:
>
> 1) Don't expect instant success
>
> 2) Free versions help sales of the full product (this may apply less
> with the return policy in the Android Market)
>
> 3) It's better to be lucky than good :-)
>
> >
>

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