I replied on the developers group but will paste my thoughts here as well.

It is *impossible* to do smooth scrolling on Android, or any other
mobile OS which allows background processes.

Even though your game can be tuned to the max, nothing prevents
*other* apps from triggering GC.
That is, in my game, I *never*, *ever* do any allocation after startup.
However, other background processes do trigger GC, and voila - my game
stutters for a bit when GC kicks in.

Compare to iPhone, which disallows background processing and the
foreground app is never interrupted.

Cheers

On Thu, Mar 26, 2009 at 11:18 AM, [email protected]
<[email protected]> wrote:
>
> because I don't think Android can handle smooth scrolling. Tried
> myself with all sorts of views, surface views, always a horrible
> flicker even with 20 - 30fps.
>
> Looking at the market its the same story. Most games don't attempt
> side scrolling and the ones that do end up with very jerky scrolling,
> e.g. deBlob $3.99 ported from iPhone. Alien Blood Bath is a similar
> story.
>
> I'm starting to think this is a technical limitation.If it is, this
> could mean our games never compete with other mobile platforms and
> could limit Android's ability to compete in the market.
> >
>

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