You will have the same problem in a computer if too many apps are running. The solution in a computer is to uninstall and dump those programs that hug too much memory. Same thing will happen in android. Those background processes that cannot play nice will get a bad reputation and be uninstalled. People must write their background processes so that they consume as little resources as possible or face an early death. The game will only stutter if there is excessive gc.
On Mar 26, 2009, at 9:13 AM, Stoyan Damov <[email protected]> wrote: I don't see how opengl helps with the fact that the game's code runs on the *same* processor, as the one, doing the GC. You can have all your drawing occur on the GPU, but the game will *still* stutter, if a background process triggers GC, because the very drawGameScene() call will be postponed because of the GC. On Thu, Mar 26, 2009 at 1:54 PM, Incognito <[email protected]> wrote: Did you try opengl? On Mar 26, 2009, at 5:18 AM, "[email protected]" <[email protected]> wrote: because I don't think Android can handle smooth scrolling. Tried myself with all sorts of views, surface views, always a horrible flicker even with 20 - 30fps. Looking at the market its the same story. Most games don't attempt side scrolling and the ones that do end up with very jerky scrolling, e.g. deBlob $3.99 ported from iPhone. Alien Blood Bath is a similar story. I'm starting to think this is a technical limitation.If it is, this could mean our games never compete with other mobile platforms and could limit Android's ability to compete in the market. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
